Spirou and Fantasio are famous - among other things, as the official discoverers of that legendary creature, the Marsupilami, one of which often accompanies them on their adventures. So when one of their conferences is cancelled in favour of a documentary film from a...
Gomer is absolutely peerless when it comes to disrupting life at Spirou Magazine, much to his boss Prunelle's and long-suffering Mr De Mesmaeker's chagrin. But don't you go underestimating him! The truth is that his laziness, his talent for invention and even his lov...
Among the many obstacles to Spirou Magazine's productivity, two of the most formidable are Gomer's little protégés: a very playful cat and an evil-tempered black-headed gull. Between the bird's dive- bombing attacks and the feline's recurrent bouts of madness, Prunel...
Nothing is ever simple with Gomer. Between his deplorable sense of timing, his absent-mindedness and his never-ending quest for new ways to avoid work, he causes a lot of fuses to blow - those of his colleagues, De Mesmaeker and poor Prunelle, of course, but also the actual ones at the office. And t...
The disasters Gomer keeps causing at the Spirou office (and in town, and out of town, and for the Army ...) sometimes drive his neighbours and co-workers to regrettable excesses. They shout at him, lock him up, occasionally try to strangle him a bit ... Yet he rarely...
To work in the same building as a walking disaster like Gomer is no picnic. Between his `fun' chemistry experiments and his attempts at amateur rocketry, no one is spared - co-workers, secretaries, bosses, neighbours... We also discover that he's just as dangerous outside of work: day at the beach o...
After the Marsupilami causes a series of disasters, Spirou and Fantasio finally resolve to bring the strange animal back to its birth place, Palombia. Unfortunately, it's a nation in turmoil they find upon their arrival. The military is all-powerful, rumours of impending war are growing and a ruthle...
A plane carrying two Chinese government envoys goes down in the Palombian jungle. A crate is parachuted out just before the crash. It contains a baby panda, official gift of China to a neighbouring country. The young survivor is found and taken in by the Marsupilami's family, but they soon face a se...
Spirou and Fantasio, during a daring night investigation, encounter a wounded man who is running from mysterious men. He claims they bombed an automobile factory to steal the plans of a highly advanced prototype, and that he took half of the plans and ran. Having sworn to take the documents back to ...
A meaningless little spat is keeping Spirou and Fantasio apart that day, when the young bellboy sees his friend in the company of a mysterious neighbour. Shortly afterward, a jewellery shop is robbed, and the owner identifies Fantasio, who has come to cover the event for his newspaper, as his aggres...
Music soothes the wild beast ... and brings down walls! Among all the things that make Gomer such a lovable rascal, there are two that are instantly recognisable: his car, and his goofophone. His old lemon, favourite target of the constabulary and every pedestrian's...
The Marsupilami, a mysterious animal that Spirou and Fantasio discovered in the jungle of Palombia, now resides in their local zoo. When he seems to drop dead suddenly, the reporters storm into the park demanding explanations. Much to everyone's surprise, though, the body has disappeared stolen! The...
Welcome to the offices of Spirou Magazine. Everyone here is hard at work to keep the magazine ticking, from reporters to secretaries, including editor Fantasio and even, occasionally, Spirou himself. Everyone? Well, not quite... There's that office boy, Gomer. No one's entirely sure what his job des...
In Chiquito, capital of Palombia, the old Marsupilami in the municipal zoo feels his end coming, and would like to die free, in the legendary Marsupilami graveyard. Warned by an escaped parrot, our Marsu sets off towards the city, along with Bip and Sarah, the two ...
A hairdryer sent by an unknown party temporarily turns Fantasio into a docile automaton. Coming to in a car that appears to be driving itself, he hears the voice of his abductor, who introduces himself as Zorglub. When an accident allows Fantasio to escape, the mysterious kidnapper tries again with...
Off the coast of Palombia, a freighter is at anchor, immobilised by mysterious engine trouble. It is transporting the Zabaglione Circus and its main attraction: a black Marsupilami! When the animal escapes thanks to a kind clown, he finds himself in the middle of a jungle he has never known. And as ...
Arriving back at Champignac after their resounding victory over Zorglub and his Zorglmen - poor souls enslaved by a terrible will-negating wave - Spirou, Fantasio and the count discover the entire village paralysed! Another potential use of the zorglwave, and a sign that Zorglub's remorse and his pr...
Deep inside the Palombian jungle, a rickety old boat sails up a sluggish river. On board is one of the world's most famous hunters, and he's vowed to be the first to capture a Marsupilami. But that's no easy prey. The long-tailed creature is smart - much smarter than any human believes. And an allia...