When the Gladiators basketball team's nasty coach finally gets turfed midseason, things couldn't possibly get worse. The team hasn't won a game yet, and morale is at rock bottom. Sameer, who announces the games and keeps score, and Vijay, the team mascot, have their hands full keeping the team's spirits up. When they get promoted to assistant coach and manager, can they help a small, unathletic, Shakespeare-quoting drama teacher coach the team to victory, or at least to dignity? Or will the courtside drama eclipse even the school play?
Flynn hates the outdoors. Always has. He barely pays attention in his Outdoor Ed class. He has no interest in doing a book report on Lost in the Barrens. He doesn't understand why anybody would want to go hiking or camping. But when he gets lost in the wilderness behind his parents' friends' house, it's surprising what he remembers, insulate your clothes with leaves, eat snow to stay hydrated, build a shelter, eat lichen, and how hopelessly inept he is at survival techniques.
Beatrice More is no average third-grader. She is a list-making, hyperorganized perfectionist whose laid-back parents and messy little sister consistently frustrate her high standards. And when a new house, a new neighborhood and new friends are thrown into the mix, Beatrice sends the family into a comic tailspin, all in the name of "professionalism." Despite her most feverish organizational efforts, Beatrice ultimately discovers that some of the best experiences are the ones you can't control.
Twelve-year-old Luke "Spin" Spinelli is sick of fake running, fake laughing and fake pointing. Sure, he once made the cover of Baby Show magazine, but now his secret modeling career is making him miserable. He dreams of using nonwhitening toothpaste. He can't wait to stop styling his hair. And he really wants to stop worrying that the school bully will discover he was once the face of Dribbleez Diapers. After all, Spin's just a normal boy looking for a hockey game and some pizza with extra cheese.
When grade-eight science-project time rolls around, J.J. Murphy skips the beakers and the papiermâché and dives into research about jerks. And idiots. But mostly jerks. By his own estimation, his science project, On a Scale from Idiot to Complete Jerk, is groundbreaking, exhaustive, highly scientific and seriously worthy of bonus marks. Beginning with the dawn of humankind and concluding conclusively with a very cool pie chart, the project dissects the elements of jerkosity through extensive case studies and scientific illustrations. It explores the who, what, when, why and how of jerks and, more important, peppers the lively research with sciencey-looking graphs and charts that reveal a lot about J.J., his family and friends, and the jerks of this world.
A stumpy tail, mismatched paws, a long, drooly snout and the biggest dog heart that ever beat. In a celebration of what makes a pet unique, a little girl imagines how an odd assortment of parts combined to make the perfect dog.
With spare, inviting text from Alison Hughes and charmingly offbeat illustrations by award-winning illustrator Ashley Spires, this gorgeous picture book is sure to be an instant classic.
What happens when one small boy picks up one small piece of litter? He doesn't know it, but his tiny act has big consequences. From the miniscule to the universal, What Matters sensitively explores nature's connections and traces the ripple effects of one child's good deed to show how we can all make a big difference.
Sixteen-year-old Dee and her seven-year-old brother, Eddie, have been on their own for six weeks. Their father has seemingly vanished into the baking Arizona desert. Their money is drying up and the rent is coming due, but it's a visit from a social worker and the prospect of being separated from Eddie that scares Dee enough to flee. She dupes her brother into packing up and embarking on the long road trip to Canada, their birthplace and former home. Lacking a driver's license and facing a looming interrogation at the border, Dee rations their money and food as they burn down the interstate in their ancient, decrepit car.
Through twenty-six letters to her friend Nina, twelve-year-old Kasey chronicles the often humorous observations and impressions of her unexpected, month-long stay in a geriatric ward for the treatment of a rare but treatable bone disease ("osteo-something-something-itis"). Kasey tries to make her life less dull by wearing her own nightgowns, surrounding herself with her favorite stuffies and developing an unusual exercise routine. Hospital food, insomnia and the germy communal bath are enduring sources of dread, but some new (and unexpected) friends make her life bearable.
When Emily, Tess, Cam and Dylan decide to ignore the new town curfew during their Friday-night game of hide-and-seek, they get more than they bargained for. Down by the river, they witness a shady deal go down involving some criminal types who recently moved into their neighborhood. When the teens are discovered, they are hunted through the dark streets and back alleys. They will have to use all their hide-and-seek skills to save each other. Ultimately, Emily, the youngest of the group and the best hider, discovers that sometimes staying hidden is the best way to escape.