• Ready player one

    Ernest Cline

    LE LIVRE QUI A INSPIRE LE DERNIER FILM DE STEVEN SPIELBERG L'avenir d'un monde en jeu, une quête pour la récompense suprême. Êtes-vous prêts ? 2045. La réalité est devenue insoutenable. Les rares moments pendant lesquels Wade Watts se sent vraiment exister sont ceux où il est connecté à l'OASIS, un vaste monde virtuel dans lequel la majeure partie de l'humanité passe son temps.
    Quand l'excentrique créateur de l'OASIS meurt, il laisse derrière lui une suite d'énigmes complexes inspirées par son obsession pour la pop culture des décennies passées. Le premier à les résoudre deviendra l'héritier de son immense fortune et, surtout, contrôlera l'OASIS.
    Et Wade résout la première énigme. Il est soudain assiégé de rivaux qui tueraient pour accéder au trésor. La course est lancée. Une seule façon d'y survivre : la gagner.

  • Armada

    Ernest Cline

    Sa mission : sauver la planète Terre. Et ce n'est plus un jeu.
    Beaverton, Oregon, USA. Zack Lightman rêve d'un autre monde. Son père a disparu tragiquement, sa mère rentre tard chaque soir, et au collège, il passe le plus clair de son temps à défendre le souff re-douleur de sa classe. Il ne se sent chez lui qu'au Starbase Ace, la salle de jeux vidéo où ses réfl exes, son intuition, son sens de la stratégie lui valent déjà une belle réputation. De là à ce qu'un ATS-31 sorti tout droit de l'univers virtuel d'Armada se pose sous ses yeux dans un rugissement de tuyères...

  • It's the year 2044, and the real world has become an ugly place. Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets.

  • Anglais Armada

    Ernest Cline

    THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he's spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.

    But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe.

    And then he sees the flying saucer.

    Even stranger, the alien ship he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada-'in which gamers just happen to be protecting the earth from alien invaders.

    No, Zack hasn't lost his mind. As impossible as it seems, what he's seeing is all too real. And his skills-'as well as those of millions of gamers across the world-'are going to be needed to save the earth from what's about to befall it.

    It's Zack's chance, at last, to play the hero. But even through the terror and exhilaration, he can't help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn't something about this scenario seem a little...familiar?

    At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you've ever read before-'one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.

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